Tag: MelAlvus

  • Bad Tip

    Bad Tip

    Notes / Background

    The idea for this illustration came to me while I was working on Mel’s character sheet (you can take a look at it here) I realized that I hadn’t done much building of the actual story of Mel’s dragship racing era—aside from a sort of mental montage I’d created for myself, in my head, where no one else could see it. I wanted to remedy a bit of the lore gap in Mel’s backstory, and what better way to put her character on display than to put her in a tough spot?

    Timelapse Process Video

    I imagine that Mel and Beau were heavily focused on racing during the years after their parents went dark (Mel’s teenage years and early 20s). After all, they had to keep the ranch running somehow. So Luther and Hobie stayed on Puck to finish school (this, Mel was adamant about) and take care of the farm. Meanwhile, Beau and Mel traveled across the vacuum of space to take on odd jobs and enter races, sending their winnings back to Nightside City.

    This kind of extensive travel meant being completely immersed in the culture of dragship racing–an illegal rite of passage for the cowboy rebels of Puck’s nightside. The type of folk they met in the racing scene were the same type of folk who might have been involved in more…dangerous activities: tech burglary, hacking, drug and weapons running, guerilla aid delivery, transport of various less-than-safe goods and services, etc. etc.

    It was certainly Mel, the resident thrill-seeker, who first suggested the idea of mercenary work. Guns-for-hire, that sort of thing. Of course, they were fairly discerning in who they worked for—nothing that crossed the Alvus Code of Ethics™. But they did occasionally get themselves in over their heads.

    The blurry sort of exposition I have leading up to this scene involves a tip that they had no reason to believe was bad. Maybe it was a personal vendetta, maybe it was Mel and Beau getting caught in the crossfire of a much bigger scheme—regardless, they end up being the ones to take the brunt of the heat from a deal gone bad. Their contact tried to give them a smaller payout than was originally agreed upon. When Mel and Beau turned out not to be pushovers (Mel has a notorious stubborn streak that gets them into as much trouble as it does good), things turned nasty quickly, and they fled the scene in the one and only Hornet IV, the Honey Buzzards’ legendary dragship.

    Below, you’ll find a bit of short fiction that I actually wrote to help myself work out the details of this piece.

    Bad Tip [Microfiction]

    But what had they expected, honestly? Their informant had assured them the job would be easy, but he’d also been shuffling around the whole time like a colony of ants had taken up residence in his britches.

    And now they were taking evasive maneuvers through a jungle of towering skyscrapers.

    Flashes of blue and red flew over the ship’s wing, singing the paint job. They’d just finished that, damn it. Mel tightened her grip on the ship’s yoke. The ancient metal and aged plastic creaked under her fingers.

    “I’m gonna return fire,” said Beau.

    “—no you’re not, you—”

    Beau had already switched his yoke to co-pilot mode and rolled down his window. Mel’s ears twitched as his laser pistol charged, the warming reactor core humming.

    “Sorry, can’t hear you,” Beau gestured at the window like the wind was somehow preventing him from understanding their withering glare.

    “—you’re an ass’s hind end, we’ve got a whole swarm on our tail—”

    Mel cut themself short as another dark ship zipped out of a side alley in front of them, nearly taking off the nose of the cruiser. Mel yanked the yoke hard, bit their lip harder, and tasted blood as they leveled back out, heart hammering.

    In Mel’s right hand, Beau’s pant leg was crumpled in a vice-like grip. She released it and growled something irritable.

    Polarized windows zipped past them in oily neon flashes, and Mel pressed the accelerator down.

    Mel winced in sympathy as she caught the sound of Beau vomiting into the street hundreds of stories below them. Someone was about to experience an unpleasant weather event.

    A sharp curve loomed ahead—the ship behind them was close, but if she took another turn like that too fast she was going to eject her brother from the ship altogether.

    “Selaris, Mel, don’t fuckin’ slow down! We’re not out here to polish rocks!”

    “This whole rig is about to rattle apart as it is, I’m not trying to spill you out into the void—get back in this ship now, you hear??”

    The tight knot in Mel’s chest loosened as they heard Beau’s pistol go into standby. He pulled his upper body back into the ship, his face still a bit green.

    “—and buckle up. I don’t want you drifting of into the dust while I’m trying to shake these scrapheads. Don’t develop a hero complex on me now, asshat. That’s my job.” Mel punched the button to roll up Beau’s window.

    “You need a therapist so bad,”

    “Oh yeah? You wanna talk Touchy-Feely 101 while we’re being shot at? I didn’t hear that seatbelt buckle.”

    Mel took the next turn a little harder than strictly necessary, to drive her point home.

    “Alright, alright, don’t go dark on me. Just get us outta this mess.”

    “Gladly. Fire up the rear guns—this guy’s been on our tail way too long for my liking. Think it’s about time we remind him why we call this baby the Hornet.”

  • Character Profile / Mel Alvus

    Character Profile / Mel Alvus

    This is the first of a series I’m planning for the newest D&D campaign I’m a part of. The first is of course my character, Mel Alvus. Much of the work featuring Mel is heavily influenced by Cyberpunk 2077’s concept art: strong, bold colors, deep shadows, and a sort of intentional roughness around the edges. 

    I wanted to invoke a retrofuturistic energy into Mel’s character and background. Her style, body language, and color palette are all intended to evoke an image of scrappy competency, warmth, and just a bit of bite. Mel is learning skills in bee husbandry, engineering and technical fields, and views these skills as art forms. She also has a strong personal interest in the history of racing. The typographic and color choice you’ll see in work featuring Mel will probably bear some influence from classic NASCAR and racing posters, sci-fi, cyberpunk, and dystopia genres. Some of my favorite artists whose work had an influence on this piece:

    Max Frorer | Artstation

    Character art by Max Frorer.

    Nelson Tai | Artstation

    Tano Bonfanti | Artstation

    Many of these characteristics will probably flow over into other characters from the Arcane Algorithm universe. Some characters will be a while, since the posters will involve the collaborative efforts of myself—the artist—and my fellow players—the creators. (Give me a bit—I’ll probably eventually do an infodump on Arcane Algorithm, a D&D campaign that a good friend of mine is running. A lot of my art will probably be from this universe/campaign.)

    Characteristics worth noting from the inspiration pieces I pulled: neon colors, especially pinks, yellows, and cyans; bold graphics; high contrast; blocky, angular, all-caps typography; dynamic posing; asymmetry. I tried to capture some of these in Mel’s poster, and some will almost certainly come out in future work.

    And now, to the juicy stuff. Following, you’ll find a character profile of Mel.

    Profile: Mel / Melly / Melissa Alvus

    A cyberpunk-style character poster of a muscular halfling. There are two fullbody drawings of the character, Mel Alvus, in a cowboy outfit and a racing suit. There is a large, runic tattoo on Mel's back.
    Mel’s character poster and reference sheet for the Arcane Algorithm campaign.

    Species/Race: Lightfoot halfling

    Pronouns: they / she

    Age: 26

    Height: 3′ 11″ (note: this is freakishly tall for a halfling. Don’t call Mel short or they’ll get revenge)

    Weight: 45 lb

    Gender: Dyke cowpoke

    Origin: Nightside City, Puck, Federal Lunarian Worlds

    Occupation: cybeekeeper (current); freelance commercial starship mechanic (current); mercenary (past); dragship race pilot (past); moonrancher (past)

    Affiliations: Intergalactic Keepers Guild; P-CITI Alum; ITAB (interstellar technicians accreditation board) registered and licensed mechanic; LDOT (lunarian department of orbital traffic) SCDL-C/P

    Notable Possessions: cybeekeeper hook of her own design, nanobeehive, gutted refurbished megacorp cargo carrier, laser pistol, the honey buzzards legendary dragship

    Physical Description

    Think neon space cowboy, but make it beekeeper, and throw in some cybernetic flair and fringe for good measure. Mel initially tends to come off as an aloof, intimidating and cool cowboy, but they’re really too honest and (deep down) caring for that to work long-term. Between their inclination towards a friendly demeanor and the dad jokes, they rarely successfully convince anyone that they’re properly “cool”. Mel carries a bit of a world-weary weight on their shoulders, despite their young age. (Spoiler alert, it’s the Trauma + the Eldest Daughter Syndrome™). They like to joke that their near-permanent eyebags are “#designer” and “above the average person’s means”.

    Mel has ashy brown, curly hair that she usually keeps in a practical ponytail or braid. Right after a fresh trim, it’s short enough that it tends to fall out of any attempt at styling in bits and pieces throughout the day. Mel’s skin is a pale, peachy pink, with warm red undertones, freckled with dark spots from solar exposure. Her right eye is a light, honey-golden brown. Her left eye once matched, but since the accident Mel’s left eye has been replaced with a cybernetic prosthetic of her own construction. She can customize the color, but prefers to keep it a golden-yellow to resemble her meat eye. For reasons Mel has yet to discern, her cybernetics have caused the hair on her left temple to turn a platinum silver.

    Mel has a slight southern drawl resulting from their rural farmer’s upbringing. They carry a collapsible shepherd’s hook upon which a small lantern containing worker bees generally tends to hang. Their clothes are mostly practical, except for their fringed leather jacket. They wear a pair of well-broken in work pants, cowboy boots, and a belt with a nanobee-embossed buckle. Favorite colors to wear: Browns of any warmth or brightness, orange, gold, copper, greys, blacks, and blues. They tend to stick to complimentary color schemes and either  uniform/monochrome or very high-contrast palettes. Jewel tones are typically reserved for special occasions. The have a few heavily embroidered fancy suits, chaps, and nice cowboy hats that they like to pull out for dress-up type events. They have a few more understated hats that function as “travel hives” for their cybees; when they aren’t wearing one, the hive moves to the jewel-like retreats tied to Mel’s hook, or to the shelter of Mel’s spaceship, Skeletore. Mel usually has a few nanobees that hang out/hover around their ears, sometimes perching on their head or their shoulders. They try to carry a flower or two in their shirtpocket for their companion bees to nap in.

    Personality

    Mel has two sides.

    One side is just like the slow drip of honeycomb on a sweltering southern summer day: sweet and warm with an embrace that comforts like home-cooked food after a long day of hard work. This side represents Mel’s best qualities: their responsibility, honesty, and hardworking nature, with a tendency to crack jokes so sincere, you laugh at them even when they’re bad.

    Mel’s darker side comes out less often now than it used to, but it certainly hasn’t disappeared. This is the side that she’d rather remain hidden from the scrutiny of others: the sting of an angry hornet, the stifling heat of the midday molasses sun, the dry whip of dusty desert wind and the sharp, angry prickle of electricity across cracked skin.

    Mel talks low and slow with a slight moon-farmer twang. Almost unflappable–they’ll take anything in stride and can roll with the punches. They’re a huge nerd and love to tinker; during their dragship racing era, Mel was always in the hangar working on the ship. Now, most of that creative energy is directed towards the upkeep of and improvements of their cybernetics and their connection with their hive. Mel also keeps several ongoing projects maintaining their ship Skeletore. They’re also interested in the history of racing, particularly NASCAR, and they love watching re-runs of the ancient Earth NASCAR races.

    Mel used to love getting a little bit reckless and wild—they had a stubborn streak that got them n’ Beau into more than a few scraps with other locals during their adolescence. They still tend to be a bit of a thrill-seeker, though they typically look for their thrills in semi-controlled environments. They often sought out release (and reward money) in the form of pit boxing, and at one point they were a decorated fighter. Nowadays, they try to keep their thrill-seeking desires under wraps, though they’re known to seek out the occasional pit fight to let off some steam.

    Thoughts

    Mel is, by far, the most fleshed out character I’ve ever created for a TTRPG campaign. This is only natural, I guess—as I gain more experience with the medium, I’m becoming more comfortable crafting the elements I want to explore in the story. It helps to have a really exciting, sprawling space opera setting as the sandbox I get to play in. It feels like it was custom-made to check off all the boxes of my favorite types of stories. There’s a reason some of my favorite stories are The Locked Tomb by Tamsyn Muir and the Cosmoknights graphic novels by Hannah Templer.

    I have to admit, one thing I struggle with a bit in TTRPGs is the somewhat intimate emotional moments they can come with. The kind of unguarded sincerity that’s required to really make those moments work is something I have a hard time allowing myself to give. I’ve definitely noticed that my discomfort with roleplaying has impacted the amount of story my characters get, so it’s something I want to challenge myself with in this campaign.